Living and Loving v2.5 soon and discussion about the game
- Gcreative is connected -
Hey.
It's great to be back here to write about the game.
I'm a week away from finishing my studies, and I hope it goes well.
But at the same time...I didn't want to leave the project without any answers for too long.
So today. I'm going to talk about the patch I'm in the process of implementing, and I just need to develop one more thing before I can publish it.
I know it's not version 3.0, but I haven't developed it yet because it requires more effort and involves several mechanics.
That, combined with the main routes, will take a lot of time to write. But I know it will be worth it. (Especially considering what I'll present after explaining the patch)
Version 2.5:
What does it contain?
- Delete game button
- New music for each club member and other secondary characters, also a small visual improvement to the credits.
- You can now complete some parts of the side quests at night, along with a guide for those who want to know how this system works.
- An achievement feature that will help you measure whether you've completed everything implemented in the game. This can be found in the archives section.
- A music room.
- A week selector. In case you want to skip week 1, then this feature is for you. (If there's a bug, please let me know when arrives the update!)
- You can now give desserts, food you've purchased or food you've made to Kaito in the room.
- Weekend route variations (in development)
Discussion about the game
Now, moving on to the hard part: What will happen to the project in the next update?
Well...
I had to compile a list of what's missing from the game along with things that were incomplete in week 2, and I need to implement them for the Week 3 update.
But...at the same time. I also need feedback on the game.
Is the story going well?
How are the characters?
Are they appealing to the public?
What should I improve?
That's why I'm submitting a form!
https://forms.gle/xXzTwKskq6LJdTCg6
I know it might be a bit tedious, but I need feedback to know if there's anything wrong with the game.
There's also a section where I can create a Q&A. In case you want to know something about the game, of course!
Suggestions are also welcome. It's not a bad idea to implement something you might like or that would improve the game experience.
I'd have to first review whether it's viable or not. And if it's approved, it will appear for this or a future update.
With all that said...
I hope to see you soon after my presentation and be able to return to this project again, wish me luck heh... (I'm nervous, help!)
Oh! And another thing.
I would like you to comment here about: What tags do you think would be the correct ones to classify the game?
For example: romance, horror, drama, etc.
This will help us better tailor the game to its genre and avoid any misunderstandings.
With that being said, see you soon!
- Gcreative is disconnected -
Get Living and Loving v2.0
Living and Loving v2.0
Did you miss me?
Status | In development |
Author | Gcreative! |
Genre | Visual Novel, Adventure |
Tags | Dreams, Experimental, Furry, Mystery, Romance, Slice Of Life |
Languages | English |
More posts
- We need to talk urgently2 days ago
- Living and Loving 2.0 (Week 2 Update and more!)99 days ago
- A new beginningDec 25, 2024
- Discord Server is here!Sep 06, 2024
- Living and Loving 1.5 (Sprites & Quality of Life Update)Aug 31, 2024
- Mini-UpdateAug 07, 2024
- Welcome!Aug 06, 2024
Leave a comment
Log in with itch.io to leave a comment.